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Second life mac glassdoor
Second life mac glassdoor








second life mac glassdoor
  1. #Second life mac glassdoor mac os x
  2. #Second life mac glassdoor zip file
  3. #Second life mac glassdoor archive
  4. #Second life mac glassdoor full

  • this should create a 'testgl' binary, which you can run from the terminal window like so:.
  • Create a symlink to your built version of the llqtwebkit library:.
  • In Terminal, go into the tests/testgl/ directory.
  • First, build the llqtwebkit library as described above.
  • Testgl is a simple example that uses the OpenGL GLUT toolkit to open a window, and renders web pages to an OpenGL texture using llqtwebkit.
  • to build the Second Life viewer, this library needs to be copied to /libraries/include/.
  • The output of the build is ~/llqtwebkit/llqtwebkit/build/Release/libllqtwebkit.dylib.
  • Build the "Release" configuration of the "llqtwebkit" target.
  • Open the llqtwebkit.xcodeproj project with Xcode.
  • Create a symlink to QTDIR in this directory (this allows the Xcode project to find it easily):.
  • In the terminal window, change to the directory ~/llqtwebkit/llqtwebkit.
  • To build that do the following:Ĭd $QTDIR/src/3rdparty/webkit/JavaScriptCore
  • The one additional piece we need is the JavaScriptCore library in Webkit.
  • #Second life mac glassdoor full

  • For me, the full build fails with "duplicate symbol _sqlite3_status", but at that point it has already built most of what we need.
  • After building Qt the built libraries will be in ~/llqtwebkit/qt-lindenqt/lib.
  • This takes a little over an hour on a 4-core Mac Pro.
  • If you're on a multicore machine, you can speed up the build substantially by using the '-j' argument to make, which will cause it to build files in parallel.
  • Note: you can also add -opensource -confirm-license to automatically select and accept the LGPL.
  • This operation takes around 10-15 minutes on a typical development system.
  • When the license agreement appears, if you agree type yes.
  • When you are asked if you want to use the Commercial or Open Source version type o to select Open Source and press.
  • configure -platform macx-g++40 -no-framework -fast -no-qt3support -prefix $PWD -static -release -no-xmlpatterns -no-phonon -universal -sdk /Developer/SDKs/MacOSX10.4u.sdk/ -nomake examples -nomake demos -nomake docs -nomake translations
  • In the terminal window, make sure you're still in the directory ~/llqtwebkit/qt-lindenqt.
  • run the following commands (we'll use the QTDIR variable in later steps).
  • Open a terminal window and cd to ~/llqtwebkit/qt-lindenqt directory.
  • You should now have a directory ~/llqtwebkit/qt-lindenqt.
  • #Second life mac glassdoor archive

    This may take some as the archive contains a lot of files.Alternately, if you prefer you can clone the repository with git using the "clone" link on the page - details of this are left as an exercise to the reader.Download the source by clicking on the "lindenqt" branch under "Branches" and then using the "download as tar.gz" link on the right hand side of the page.Extract the files in the zip into ~/llqtwebkit (this should create the directory ~/llqtwebkit/llqtwebkitīuild the open source version of Qt using XCode Acquire the Qt 4.6 source with our patches.

    #Second life mac glassdoor zip file

    A zip file of the source code will be downloaded.This can be anywhere you like, but for the purposes of the example I'll use ~/llqtwebkit.

    #Second life mac glassdoor mac os x

    They have been tested using XCode 3.2.1 on Mac OS X 10.6.2.Ĭreate a directory you'll use for the build. These are instructions for building the Qt/WebKit library (LLQtWebKit) on Mac OS X as well as the test applications (testGL and uBrowser).

  • 4.1 Acquire the Qt 4.6 source with our patches.
  • second life mac glassdoor

  • 4 Build the open source version of Qt using XCode.









  • Second life mac glassdoor